Nathan mather task 11 annotations
Published on: Mar 3, 2016
Transcripts - Nathan mather task 11 annotations
In orderto change the soundsinmy 2D shootergame I firsthadto selectthe soundwhichI was
changing.The soundsare all locatedinthe soundsectionof the Gamemakermenu.Idecided to
change the soundnamed“player_1_lzr_sound”
Once I had selectedthe soundIwaspresentedwiththiswindow.Thiswindow iswhere all the
settingsforthissoundcan be changed. I selectedthe small file buttonwhichallowsme toselecta
newsoundfile toreplace the currentone.
One I had selectedthissmall filebuttonIwaspresentedwiththe folderwhichIhadstoredthe
soundto replace the currentone.All Ihad to do wasselect the soundfile.Thischangedthe sound
whichwasto be usedforthe playerand enemies. Ididnothave to change any code for the game as
the name of the soundhad notchanged.Thismeansthat the code still associatedthe name forthe
soundwithwhatit wasbefore the soundfile waschanged.
The secondand final soundwhichIchangedwasthe soundeffectthatIusedfor whenthe playeror
enemiesare destroyed. Tochange thisI had to go to the soundsectionof the Gamemakermenu
and selectthe soundtobe changed,inthiscase the soundwas “blast_1”
Once I had double clickedthe soundthe verysame windowappeared.Ihadto repeatthe process
againto change the soundforplayeror enemydeaths.Iselectedthe smallfilebuttonlocatedinthe
top rightcorner of the windowshownbelow.
AfterI hadselectedthisbuttonIwasonce again directedtothe same folderasbefore.Thistime I
had addedan additional soundnamed“DeathSound”whichwasusedtoreplace “blast_1”.Ichose
not to change the same from “blast_1” to “DeathSound”I chose to do thisas there wouldbe
issuesinthe code whichwouldrequire fixing.Idecidedthattoavoidany potential bugsinthe
game by keepingthe name asitwas.